Jul 28, 2008, 11:38 PM // 23:38
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#1
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Desert Nomad
Join Date: May 2006
Profession: A/
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Change the pillar in Sulfurous Wastes
Don't you hate it when you're vanquishing and forget to knock that pillar down that bridges over to the last few margonites to finish your vanq'ing run? I suggest that you make that pillar into something like the Solitary Colossus so that you can knock it down with Junundu Siege.
Here's the accursed pillar: !!!!!!
Lol @ posts below assuming I'm the one that failed vanquishing. This is for people that forget. I'm not one of them
Last edited by MrGuildBoi; Jul 28, 2008 at 11:56 PM // 23:56..
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Jul 28, 2008, 11:50 PM // 23:50
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#2
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Not hard to knock it over after fighting the undead just past it.
Not hard to knock it over while fighting the group of Margonites behind it.
Not hard to knock it over while fighting the group of Margonites across from it.
/unsigned because you don't know how to play that zone
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Jul 29, 2008, 12:06 AM // 00:06
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#3
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Really should be targetable Methinks so...
yeah
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Jul 29, 2008, 12:42 AM // 00:42
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#4
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Krytan Explorer
Join Date: Jul 2006
Guild: Ice Dragon Berserker Lodge
Profession: W/
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One of the primary quests requires you to do the same thing, and wouldn't you know, it stays knocked down forever more.
There is absolutely no reason for this to not be the same way. I'd love to hear people try to explain otherwise. So far, their reasoning has been their failed attempts to be internet tough guys. Oh, how I do love these forums...
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Jul 29, 2008, 01:03 AM // 01:03
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#5
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Emo Goth Italics
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/Signed.
Help the uninformed!
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Jul 29, 2008, 02:18 AM // 02:18
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#6
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Krytan Explorer
Join Date: Mar 2008
Location: Belfast - Northern Ireland
Profession: D/W
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/signed, could be annoying if you forget
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Jul 29, 2008, 02:27 AM // 02:27
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#7
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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well dont forget. oh no something is annoying lets get rid of it, maybe you should just call your mommies to help, wow some people have had life to easy.
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Jul 29, 2008, 02:45 AM // 02:45
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Add a poll, please; I want to vote no. Thanks.
It's not a terribly difficult puzzle to figure out, and you can always look up wiki or ask in town. I'm pretty sure this column was intended as a puzzle in the first place. I believe it was designed this way to make you figure out how to use the Junundu's abilities to interact with the environment.
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Jul 29, 2008, 03:03 AM // 03:03
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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Everyone who's disagreeing with this, tell me, what negative effect would this change have? The way I see it, there's only a positive outcome to this suggestion.
If someone can give me a good reason why it shouldn't be changed (lolnoob just dun forget!!11 isn't a good reason), then I'll say /notsigned. But until then, /signed.
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Jul 29, 2008, 03:09 AM // 03:09
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#10
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Tyla
/Signed.
Help the uninformed!
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Yarly. Not everyone is a super-intense Wiki-user and knows this, and I've heard a lot of people who've wasted hours because of this.
/signed.
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Jul 29, 2008, 05:04 AM // 05:04
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#11
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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/signed.
All who disagree are simply QQing.
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Jul 29, 2008, 06:13 AM // 06:13
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#12
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed
f'ing annoying and lame.
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Jul 29, 2008, 06:28 AM // 06:28
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#13
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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/signed I hope when I do that zone I don't forget to knock it down.
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Jul 29, 2008, 06:54 AM // 06:54
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#14
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Pillar is prime example of bad game design:
* Unintuitive - You need wiki/forums to figure it out.
* Punishing - it basically punishes player for killing mobs / taking breaks.
* Stupid easy - if you know about it, it is just annoyance. There is no challenge.
/signed
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Jul 29, 2008, 07:01 AM // 07:01
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#15
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Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
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It is one of the few "puzzles" that GW has to offer. I enjoyed figuring it out and I wouldn't want to deny future players the same opportunity.
/unsigned.
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Jul 29, 2008, 07:19 AM // 07:19
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#16
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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I also found out via wiki how it worked, after I could not access the area for cartographer title. It is a bit annoying because tricks like these are not used anywhere else in Guild Wars, so you don't expect to think outside of the box here.
My vote goes to make this kind of puzzles a bit more common, so they can be expected.
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Jul 29, 2008, 12:27 PM // 12:27
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#17
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Why is it QQing that the game is a bit puzzling??
How about we just have a pop up for every mission that tells you exactly where to go and what to do and where to get the bonuses.
Games arent supposed to be easy.
Quote:
Originally Posted by zwei2stein
Pillar is prime example of bad game design:
* Unintuitive - You need wiki/forums to figure it out.
/signed
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Ummm no you don't, just play the mission.
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Jul 29, 2008, 12:32 PM // 12:32
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#18
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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/signed...it should fall just like the Colossus with Junudu Siege.
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Jul 29, 2008, 12:48 PM // 12:48
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#19
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Lykan
Ummm no you don't, just play the mission.
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What mission teaches you that? If you mean bridge drop primary quest before Ruins of M, them it is completely different mechanic. Moreover, mechanic that lacks any of bad design disadvantages i listed.
---
Anyway, what pilar is is: http://en.wikipedia.org/wiki/Unwinnable - It is pretty much always considered bug/bad design nowadays.
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Jul 29, 2008, 01:37 PM // 13:37
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#20
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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I agree that it should be changed. Nuff.
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